NPC Bush Peoples V4 Bases Erbitte um Hilfe ;-)

Dieses Thema im Forum "ARK Modding" wurde erstellt von Skorb, 25. Juni 2016.

  1. Skorb

    Skorb Neuling

    Beiträge:
    2
    Punkte für Erfolge:
    16
    Nabend zusammen,
    Wollen diesen Mod auf unseren Server Installieren und haben da leider ein Problem.
    Installiert haben wir erstmal Lokal und Funktioniert auch aber jetzt kommen wir zu den Einstellungen und da wollte ich Fragen ob sich da jemand auskennt.
    Wäre nett wenn da mal jemand reinschaut und mir dabei Helfen kann (uns).
    Link: http://steamcommunity.com/workshop/filedetails/discussion/663332507/357286663672502923/

    Wissen hier nicht was wir wie einstellen müssen bzw. was die Werte bedeuten


    !Do not copy my *Developer Note into your ini

    *Developer Note: These ini settings are for debugging/removal:
    CORE=True; stops any configurations or functions that run "population controls, gear, color, ini settings"
    KIll=True; will kill them right after CORE=True is set
    INI=True; Disables custom INI settings,
    ARMOR=True; Disables Gear equipping
    [Break Mod]
    CORE=True
    KILL=True
    INI=True
    ARMOR=True

    [EnableFriendlyOverride]
    DisableFriendly=false
    F11=TRUE
    M11=TRUE

    [DisableFriendlyOverrideF]
    DisableFriendly=false
    F11=TRUE
    M11=TRUE

    *Developer Note: Must be friendly before recruitable, wild 25/100% chance
    [RecruitOverride]
    F11=TRUE
    M11=TRUE

    *Developer Note: Force F22 OR M22 use bush mesh
    [UseBushOverride]
    F11=TRUE
    M11=TRUE

    *Developer Note: Primitive NPC body mutations
    [Mutations]
    Disable=False

    *Developer Note: Spawn NPCs with other dino mods, enable use in Modhelper

    [StackableSpawnZone]
    Enable=true
    EnableAll=true
    Mountains=True
    Beach=True
    Grassland=True
    Jungle=True
    MonsterIsland=True
    Swamp=True
    MaxPopulation=300

    *Developer Note: Force Primitive only gear for NPCs

    [Primitive]
    EnableGear=True

    [BASE1]
    WallBuildDelay=5
    DestroyTimeMin=1
    DestroyTimeMax=5000
    DisableThatchHuts=false
    DisableHut1=false
    DisableHut2=false
    DisableHut3=false
    DisableHut4=false
    DisableQueenHut=false
    DisableWalls=false
    DisableOutterHuts=false
    DisableVilliage1=false
    DisableVilliage2=false
    DisableVilliage3=false
    DisableCastle=false
    DisableStoneCity=false
    BuildTimeDelay0=1
    BuildTimeDelay1=5
    BuildTimeDelay2=10
    BuildTimeDelay3=15
    BuildTimeDelay4=20
    BuildTimeDelay5=25
    BuildTimeDelay6=30
    BuildTimeDelay7=35
    BuildTimeDelay8=40
    BuildTimeDelay9=45

    *Developer Note: Disable Town1 Buildings
    [Town1]
    DisableHut1=false
    DisableHut2=false
    DisableHut3=false
    DisableHut4=false
    DisableOutterHuts=false

    *Developer Note: Changes Ai controller from Human to your choice of:
    1=Trike
    2=Bigfoot
    3=Dilo
    [ChangeAIController]
    F11=1
    M11=2

    *Developer Note: Team names key for TargettingTeamNameOverride, Herbivores_Medium_Aggressive will attack players if annoyed like
    1 = TargetOnlyPlayers
    2 = Carnivore
    3 = Herbivores
    4 = Carnivores_Low
    5 = Carnivores_Medium
    6 = Herbivores_Medium_Aggressive
    7 = Carnivores_Medium_TargetPlayerOrTamed
    8 = Carnivores_High
    9 = Herbivores_Large

    [TargetingTeamNameOverride]
    M11=1
    F11=9

    *Developer Note: Auto Underwear Equip
    [Nudity]
    DisableUnderwear=true

    *Developer Note: Removes Dismemberment, disable effects/sound, change sound volume & pitch, break armor using consumption of durability
    [Dismemberment]
    Disable=false
    Disable Effects=false
    Pitch Multiplier=1.0
    Volume Multiplier=1.0
    ArmorDurabilityConsumption=300
    DisablePlayer=false
    DisablePlayerEffects=false
    DisablePlayerSounds=false
    PlayerPitchMultiplier=1.0
    PlayerVolumeMultiplier=1.0
    PlayerArmorDurabilityConsumption=300

    *Developer Note: Disables Town1 Ballista/Catapult turrets
    [Town1Defense]
    TurretsOff=false

    *Developer Note: Unfinished- Under Construction
    [Auto Mating]
    Disable=false
    Mating Delay=true

    *Developer Note: Removes based NPCs from tribes
    [NPC Tribes]
    disable=false

    *Developer Note: Bone damage multipliers, for Instant headshot use 5000
    [Bone Damage Adjusters]
    Cnt_Jaw000_JNT_SKL=5000
    Cnt_Head_JNT_SKL=5000
    Cnt_Pelvis_000_JNT_SKL=1000
    Lft_Leg_002_JNT_SKL=1000
    Rht_Leg_002_JNT_SKL=1000
    Lft_Arm_001Tear000_JNT_SKL=1000
    Rht_Arm_001Tear000_JNT_SKL=1000
    Lft_Leg_001Tear000_JNT_SKL=1000
    Rht_Leg_001Tear000_JNT_SKL=1000
    Lft_Leg_001Tear000_JNT_SKL=1000

    *Developer Note: Allows/disables dragging
    [Can Be Dragged]
    f11=true

    *Developer Note: Allows structure damage on PVE servers
    [PVE Structure Damage]
    Enable=true

    *Developer Note: Allows structure damage on PVE servers
    [PVE Structure Damage Multiplier]
    Multiplier=0.50

    *Developer Note: Change talking NPC audio settings,Self/Tribe/Trigger range Max of 5,000
    [Speech]
    DisableNormal=false
    DisableRude=false
    DisableSelfTrigger=false
    TriggerRange=800
    Volume Multiplier=1
    Pitch Multiplier=1
    Delay=30.0

    *Developer Note: Allow taming
    [Can be Tamed]
    M11=true
    M22=true
    M33=true
    M44=true
    M88=true
    M99=true
    MG=true
    HATCHETMAN=true
    MFLAME=true
    MSWORDS=true
    MSWORDS2=true
    STACKMAN=true
    POOMAN=true
    F11=true
    F22=true
    F55=true
    F66=true
    F77=true
    FC4=true
    FG=true
    FRPG=true
    WITCH=true
    BP_MAMMOTH=true
    BP_SPINO=true
    BP_BIGFOOT=true
    BP_QUETZ=true
    BP_TRIKE=true
    BP_REX=true
    BOAT1=true

    *Developer Note: Fast Taming, still needs testing
    [AutoTameable]
    M11=true
    M22=true

    *Developer Note: Block knockout tame
    [PreventSleepingTame]
    M11=true
    M22=true

    *Developer Note: Allow hand feed tame like bigfoot, this will not work with carnivores and will block taming, still needs testing in finding the correct combination with [ChangeAIController] [TargetingTeamNameOverride]
    [SupportWakingTame]
    M11=true
    M22=true

    *Developer Note: Still needs testing just like [SupportWakingTame]
    [WakingTame]
    M11=true
    M22=true

    *Developer Note: Allow being carried, set to true by default
    [CanBeCarried]
    M11=true
    M22=true

    [GrabWeightThreshold]
    F11=1.0
    M11=1.0

    *Developer Note: Allow population limit

    [Control Population]
    Kill Tames=True
    BASE1=True
    TOWN1=True

    *Developer Note: Population limit, NPCs will be killed past this number, use "-1" for 0
    [Population Limit]
    BASEE1=-1
    TOWN1=-1
    F11=9999
    M11=555
    FC4=-1
    MC4=-1

    [MaxWalkSpeed]
    M11=1.0
    F11=1.0

    [MaxFlySpeed]
    M11=1.0
    F11=1.0

    [TamedRunningSpeedModifier]
    M11=1.0
    F11=1.0

    [UnTamedRunningSpeedModifier]
    M11=1.0
    F11=1.0

    [CustomMovementSpeed]
    M11=1.0
    F11=1.0

    *Developer Note: NPCs will raid player bases if queens at BASE1/town1 are attacked
    [DisableSiege]
    DisableSiege=false

    [Loot]
    Disable=false


    *Developer Note: Change the loot quality/quanity of the normal crate drops/queen crates, diffrent tiers of items dont share the same required quality number, default is random 0-100)
    [LootQuality]
    Normal=0.0
    Queen=0.0
    Base1=0.0

    [LootQuantity]
    Normal=0.0
    Queen=0.0
    Base1=0.0


    *Developer Note: Allow dropping of weapons
    [WeaponLoot]
    DisableDropAmmo=False
    DisableDropWeapons=False

    *Developer Note: Removes torture devices from loot drops
    [TortureLoot]
    Disable=false

    *Developer Note: Disable Vendor Spawn
    [Vendor]
    Disable=False


    *Developer Note: Allow NPC item harvesting
    [CollectVictimItems]
    M11=true
    F11=true


    *Developer Note: Allow NPC eats meat/attacks humans
    [Carnivore]
    M11=true
    F11=true


    *Developer Note: BP_Mammoth drum settings
    [Drums]
    Turn Off=False
    Volume=1.0
    Pitch=1.0

    [UntamedPoopTimeMaxInterval]
    m11=1.0
    f11=1.0

    [UntamedPoopTimeMinInterval]
    M11=1.0
    F11=1.0


    *Developer Note: Allow NPC gangs like the Compy
    [UseGang]
    M11=true
    F11=true

    [GangCount]
    M11=1
    F11=1

    [MaxGangCount]
    M11=1
    F11=1

    [GangDamage]
    M11=1.0
    F11=1.0

    [GangDamage]
    M11=1.0
    F11=1.0

    [GangDamageResistance]
    M11=1.0
    F11=1.0

    [GangOverlapRange]
    M11=1.0
    F11=1.0

    [TamedDinoCallOutRange]
    M11=1.0
    F11=1.0


    *Developer Note: Needs Testing, changes NPC range projectile info
    [Stone Spear Projectile]
    Projectile Life=0.0
    Explostion Damage=0
    Explosion Impulse=0.0
    Direct Damage=0
    Direct Impulse=0.0
    Explosion Radius=0.0


    *Developer Note: Needs Testing, changes NPC melee weapon info
    [Metal Spear Projectile]
    Projectile Life=0.0
    Explostion Damage=0
    Explosion Impulse=0.0
    Direct Damage=0
    Direct Impulse=0.0
    Explosion Radius=0.0


    *Developer Note:Gear Key for Override Random Gear
    Cloth = 0
    Hide = 1
    Chitin = 2
    Fur = 3
    Metal = 4
    Flack =5)

    [OverrideRandomGear]
    M11=true
    F11=true

    [Gear Hat]
    M11=1
    F11=1

    [Gear Shirt]
    M11=1
    F11=1

    [Gear Pants]
    M11=1
    F11=1

    [Gear Gloves]
    M11=1
    F11=1

    [Gear Boots]
    M11=1
    F11=1

    *Developer Note: [EnableHatSkins] is bugged, will crash multiplayer servers
    [EnableHatSkins]
    m11=false

    [Gear Hat Skin]
    M11=1
    F11=1

    [CanHaveBaby]
    M11=true
    F11=true

    [BabyGestationSpeed]
    M11=1.0
    F11=1.0

    [BabyChanceOfTwins]
    M11=1.0
    F11=1.0

    [BabyChanceOfTriplets]
    M11=1.0
    F11=1.0

    [WildPercentageChanceOfBaby]
    M11=1.0
    F11=1.0

    *Developer Note: Disables NPC AI, if you want them to just stand still and not respond to anything
    [DisableBrain]
    M11=true
    F11=true

    *Developer Note: Auto destroys Queenless NPC bases)
    [Auto Clean]
    Structures=true
     

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